Hat count |
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401 |
Hats are varieties in the hat or costume which the player can wear, released in version 1.2.0. They are unlocked when the player earns certain amounts of mastery XP (see below for more information), or when bought from the shop in most limited time events. There are 3 classes of hats, which can be distinguished from each other by the colour of the hat's name. Excluding those from limited time events, all hats can be unlocked if the player is at the 'master' rank for all animals. The full list of hats can be seen below.
Mastery XP[]
Mastery XP is what is required to unlock hats, and has significance in the game in how it determines rarity of animals. Rarer animals earn more XP, meaning that XP is a good indicator into finding the rarity of animals. There are 4 levels of animal mastery:
Mastery Level | XP Needed from Previous Level (Total Needed) |
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Novice | 0 |
Wrangler | 25 (25) |
Champion | 150 (175) |
Master | 600 (775) |
In order to get hats, rare animals (essentially all animals excluding base animals, which give no XP), must be ridden to accumulate enough points to level up and receive a new hat. When the player jumps on a rare animal, a small blue hat symbol will appear, indicating that they earned some XP. If the player has already reached the "Master" rank, this symbol will no longer appear.
Events[]
More information about individual events here.
Events are also a chance to get new hats, with each event releasing new hats, as well as giving the player an opportunity to get old hats that they previously missed. The current event format is the presence of a limited time shop, where the player can earn limited currency through certain means to save up and purchase items, such as hats, in the shop.
Hat Class[]
There is no rarity as such for hats as there is no chance of receiving the same hat twice, so, instead, hats are grouped into classes, marked by different coloured text. White text represents common hats which tend to be fairly normal, such as the Cowboy Hat and Top Hat, green text represents a novelty hat, such as the Pizza and Screw Head, and the blue text represents a costume, where there is not just the addition of a hat but also the clothes that the player wears, such as the Yeti and Medusa. The chance of getting a costume compared to the chance of getting a common hat is the same, as is the case when compared to a novelty hat.
Hats[]
- Please switch to Desktop view for best viewing experience.
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XP Farming[]
XP farming is a method to get mastery XP quickly with most animals involving intentionally crashing and reviving.
Method[]
- Start the run with the animal that gives the highest XP.
- With Revive Raven
- Jump onto any other animal and immediately crash into something.
- Best method for this is to let go of the animal just before hitting the wall, so the player only hits, ensuring a quick death.
- Revive and start playing again when the starting animal can be seen running ahead of the screen.
- Jump back onto that original animal and get full mastery XP value for it.
- Without Revive Raven
- Ride past 500m; otherwise, the player cannot revive if they die.
- Jump onto any other animal and immediately crash into something.
- Best method for this is to let go of the animal just before hitting the wall, so the player only hits, ensuring a quick death.
- Revive and start playing again when the starting animal can be seen running ahead of the screen.
- Jump back onto that original animal and get full mastery XP value for it.
Exceptions[]
- Flying animals cannot have XP farmed in this way, due to each of them flying upwards when the player dismounts.
- The player can farm butterfly XP due to butterflies beginning as caterpillars, however it only works with a Revive Raven.
- Chinese dragons similarly cannot have XP farmed due to flying up to the sky when the player dismounts.
- Alligators, kirins and crabs cannot have XP farmed due to staying still when the player dismounts, as opposed to moving slowly forward.
Bugs[]
The player can use this trick while riding the Lucky Lamb (or Mission Mule? please verify). It does not show the player's mastery XP progress, but the same level up screen will appear when a new mastery level is reached.
Warning: this method will introduce a bug where the player will eventually not be able to 100% complete a zone (up to 3 zones). This is because whenever you max out your last 3 animals, there will be no hats left to give; they were already taken by the Lucky Lamb. Even though the Global progress will reach 100%, the individual zone progress will be stuck at 99%.