Hats are varieties in hat or costume which the player can wear, released in version 1.2.0. They are unlocked when the player earns certain amounts of mastery XP (see below for more information), or from the shop in most limited time events. There are 3 classes of hat, which can be distinguished by the colour of the words incorporating the hat's name. Excluding those from limited time events, hats can be completely unlocked if the player is at the 'master' rank for all animals. The full list of hats can be seen below. |
Mastery XP
Mastery XP is what is required to unlock hats, and has significance in the game in how it determines rarity of animals. Rarer animals earn more XP, meaning that XP is a good indicator into finding the rarity of animals. There are 4 levels of animal mastery:
Mastery Level | XP Needed from Previous Level (Total Needed) |
---|---|
Novice | 0 |
Wrangler | 25 (25) |
Champion | 150 (175) |
Master | 600 (775) |
In order to get hats, animals excluding base animals, which give no XP, must be ridden to accumulate enough points to level up and receive a new hat.
Events
More information about individual events here.
Events are also a chance to get new hats, with each event releasing new hats, as well as giving the player an opportunity to get old hats that they previously missed. The current event format is the presence of a limited time shop, where the player can earn limited currency through certain means to save up and purchase items, such as hats, in the shop.
Hat Class
There is no rarity as such for hats as there is no chance of receiving the same hat twice, so, instead, hats are grouped into classes, marked by different coloured text. White text represents common hats which tend to be fairly normal, such as the Cowboy Hat and Top Hat, green text represents a novelty hat, such as the Pizza and Screw Head, and the blue text represents a costume, where there is not just the addition of a hat but also the clothes that the player wears, such as the Yeti and Medusa. The chance of getting a costume compared to the chance of getting a common hat is the same, as is the case when compared to a novelty hat.
Hats
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XP Farming
XP farming is a method to get mastery XP quickly with most animals involving intentionally crashing and reviving.
Method
- Start the run with the animal that gives the highest XP.
- With Revive Raven
- Jump onto any other animal and immediately crash into something.
- Best method for this is to let go of the animal just before hitting the wall, so the player only hits, ensuring a quick death.
- Revive and start playing again when the starting animal can be seen running ahead of the screen.
- Jump back onto that original animal and get full mastery XP value for it.
- Without Revive Raven
- Ride past 1000m; otherwise, the player cannot revive if they die.
- Best method for this is to let go of the animal just before hitting the wall, so the player only hits, ensuring a quick death.
- Revive and start playing again when the starting animal can be seen running ahead of the screen.
- Jump back onto that original animal and get full mastery XP value for it.
Exceptions
- Animals that fly cannot have XP farmed in this way, due to each of them flying upwards when the player dismounts.
- The player can farm butterfly XP due to butterflies beginning as caterpillars.
- Chinese dragons similarly cannot have XP farmed due to flying up to the sky when the player dismounts.
- Alligators and pandas cannot have XP farmed due to staying still when the player dismounts, as opposed to moving slowly forward.
- However, pandas on occasions will be bugged and slide forward while still curled up when the player dismounts, allowing the player to jump on them and receive XP.
Bugs
The player can use this trick while riding the Lucky Lamb (or Mission Mule? please verify). It does not show the player's mastery XP progress, but the same level up screen will appear when a new mastery level is reached.
Warning: this method will introduce a bug where the player will eventually not be able to 100% complete a zone (up to 3 zones). This is because whenever you max out your last 3 animals, there will be no hats left to give; they were already taken by the Lucky Lamb. Even though the Global progress will reach 100%, the individual zone progress will be stuck at 99%.