Hi all users! This is a talk page for anyone who wants to discuss how to best earn money quickly. Anyone can contribute to this, just remember to sign off with the following so that you can be marked as the one who made this suggestion: ~~~~

Baby Warrus Edit

The Baby Warrus gives the greatest boost from crates, at 50%. It also gives a small mission boost, at 15% more coins per mission completed. With this, I have two preferred methods to earn money.

Owls Edit


My personal favourite is to use owls in Tundra. Tundra has a lot of open space (covered in ice), and with owls being unaffected by ice, having a long swooping range on the ground, being able to smash any animal except big animals and earning 4x coins per crate. This combined with the Baby Warrus means that crates are worth around 3000Zoo Coin each, and usually, in a long run, I hit around 10 crates in one run, meaning that I earn 30,000Zoo Coin per run, which is doubled by watching an advertisement. The most money I made using this tactic was a whopping 140,000Zoo Coin, after doubling my total with an advertisement.

Moose Edit

Another tactic to use is using moose in Outback. Moose are completely ground-level, and earn 3x money per crate. They also offer protection against the high number of obstacles. Outback, on the other hand, appears to have more crates than any other zones, meaning that if you stick to the right you can swoop across to hit a lot of crates before 2000m, where it is pretty much impossible to not hit a tree or animal. Again I can earn a solid 20,000Zoo Coin very quickly in one run, which can be doubled with an advertisement.

This strategy was created by Rodeoaddict, and to be honest it is more reliable than the Owl method, and also earns money faster as Owl runs take a long time whereas Moose are the fastest animal in the game and the runs too are shorter.


14:39, April 8, 2018 (UTC)

A small section on some strategies for efficient money earning, broken down into Sky Zoo zone stages. Rodeoaddict (talk) 23:30, May 5, 2018 (UTC)

Open For Business: A Short Guide to Efficient Money-Making in StampedeEdit

Introduction, General Info and Epic AnimalsEdit

The three main ways to make money in Stampede are Zoo Visits, Missions, and Crate smashing. All 3 of these methods scale as the player advances through to new Habitats. The player can also watch Ads to double the money that they have made on a Zoo Visit, or during a profitable run.

Zoo Ticket Price increases as the Player collects more animals, and the Number of Families increases as the player unlocks new areas [e.g. going from Jungle 2 to Jungle 3 will increase the Number of Families by a small amount]. Missions range from 1 Star to 3 Stars, and their reward money increases as the Player enters new Sky Zoo zones.

Crates give a small range of money per crate, depending on: The Sky Zoo Zone that the player is up to [Savannah, Jungle, Mountains, etc.] and whether or not they are riding certain upgraded animals [e.g. a Level 3 Ostrich receives a 3x bonus when smashing crates]. Crates provide the same money within each of the Zones [for e.g. if the Player is up to the Tundra Zone, then crates found in the Savannah/Jungle/Mountains/Outback will provide the same amount of money as they do in the Tundra].

From an efficiency standpoint then, it is best to advance as quickly as possible to the final Sky Zoo Habitat [i.e. The Tundra], and THEN backtrack and collect any animals and babies that have been missed. This involves only upgrading Animal Habitats to where is necessary [Level 4 for Max Zoo Visit Money, Level 6 for Maximum Animal Ability, etc] and then going back to upgrade them with comparatively more money later on.

The best Baby Animals are also found in the later habitats, which is another incentive to try and advance through the habitats as quickly as possible. Certain Baby Animals provide Mission and Crate smashing bonuses, which are worth keeping a look out for in each Zone.

For those willing to spend 'real' money on the game, the 3 Epic Animals significantly increase the rate at which one can earn coins in Stampede. The Cash Cow doubles Zoo Visit Money [best for casual players], the Mission Mule allows for missions to be replenished without waiting [best for dedicated players], and The Revive Raven allows for players to extend their runs for 'free', which can mean catching more animals, competing more missions, and/or smashing more crates.

The aim of this post is to provide a brief outline of how to advance quickly through the habitats, and then be in a position to make money for retroactive upgrades, raising babies, purchasing energy, etc.

Savannah [Zone 1]Edit

To begin with, Missions and Zoo visits make up the bulk of revenue made. Crates provide around 6-8 coins initially, which is not much compared to Missions [50-150] and Zoo Visits [up to 1000+].

The first goal to aim for is to reach Savannah 2, and upgrade Ostriches to level 3. Level 3 Ostriches receive a 3x Crate Smashing bonus [around 20 per crate on the Savannah]. Players with Level 3 Ostriches should START on an Ostrich for JUST ABOUT EVERY RUN, and collect as many crates as possible whilst carrying out missions. The exception to this would be to complete missions that require other animals [e.g. ‘Ride 3 Elephants in a Row’ would be easiest to complete when starting on an Elephant].

The Earl of Phant baby provides an 8% Mission bonus and a Passive 2% Crate Smashing bonus, and is relatively easy to find [Tier 3 Elephant], so it is worth keeping a look out for this baby. There are other babies that similarly provide Mission/Crate bonuses [e.g. Bosstrich, Legend of Zebra], though these are comparatively harder to find, and probably shouldn't be prioritised over trying to advance to the Jungle. If one does manage to find better Mission/Crate babies in the Savannah however, these should replace the Earl of Phant.

Generally, it is a good idea to try and fully upgrade a Smashing, Jumping and Crate Smashing in each zone [where applicable]. The Elephant [for smashing], Giraffe [for jumping] and Ostrich [for Crate Smashing] fulfil these roles, and can also be used for missions in later zones. It is a good idea to upgrade these Habitats to Level 7-8 before advancing to the Jungle. I would leave the others at 4-6.

Jungle [Zone 2]Edit

Crates are now worth 16-20 coins, or up to 50-60 on an Ostrich. This means that smashing 3 crates is equivalent to completing a 1 Star Jungle Mission! This is a repeating pattern as the player advances to a new Zone: Crates are worth comparatively more money than Missions to begin with, though missions do catch up as they progress from 1 Star to 3 Stars within a zone. Doing Missions is the fastest way to increase their Star rating, so it is a good idea to try and complete as many missions as possible, in addition to Smashing Crates on an Ostrich.

There are no ‘running’ Crate Smashing Bonus Animals in the Jungle [Flying Animals are hard to Smash Crates with consistently], so it is worth beginning as many runs as possible on an Ostrich. As with the Savannah, the exception to this would be to complete a mission that might benefit from starting on another animal [e.g. Land 2x 80m jumps is easier to do when beginning on a Giraffe].

From Jungle 3, the Space Zoo and Jurassic Zone becomes available. The Space Zoo provides a relatively small increase to Ticket Price, and does not increase the number of families visiting your Zoo. It also costs energy to do anything within the Jurassic zone, which itself costs in-game money outside of the 200 Energy received from Zoo visits.

As such: I would leave the Space Zoo and Jurassic zone alone, save for occasional runs with free energy from Zoo visits. I would capture the first 3 animals from Jurassic 1, but not much beyond that.

The Rhino and Hawaiino babies [from Jungle 3] provide a 20% Crate smashing bonus, so it is worth keeping a look out for these. As with Savannah, there are other babies that provide similar bonuses, though they are comparatively harder to find.

The Rhino is the best Smashing animal in the game, the Gorilla is useful for performing large jumps, and the Hippo is useful for traversing long distances in the later parts of the Jungle [+2000 metres]. I would upgrade these 3 animals to Level 7-8, and leave the other habitats at 4-6.

Mountains [Zone 3]Edit

Crates are now worth 50-70, or around 200ish on an Ostrich. Once again, smashing crates > missions for making money early on. By this stage, the amount of money that can be made makes upgrading Savannah Habitats quite easy. I would think about upgrading all Savannah Habitats to Level 8, to make it easy to collect any animals/babies/hats that the player may have missed thus far. I would not upgrade anything to Level 9 just yet, however, as this is still quite expensive.

As with the Jungle: Start on an Ostrich for all runs that don't require another animal to complete a mission. Rhinos are terrific for smashing missions, and are far superior to the nigh-uncontrollable Yaks. Wolves also provide a Crate Smashing Bonus when upgraded, so if the Player is thrown from an Ostrich, they should try to grab a Wolf where possible and resume Crate smashing.

Mountains 3 unlocks the Olympus Zone from the Space Zoo. As with the Jurassic, I would not invest significant resources into exploring this zone just yet, and settle for at least the first 3 animals from Olympus 1. It is more efficient to return to the Space Zoo zones once the player has reached the Tundra, and can make plenty of money quickly to purchase Energy.

The Robin Should baby provides a 30% Crate Smashing Bonus, and is available from Mountains 4 [in the direction of the Shrub Arrow near the start of some runs]. Mountains 5 heralds the introduction of the Moose, which is IMO the most versatile animal found within all of Rodeo Stampede. An upgraded Moose grants 3x Crate Money [like an Ostrich], throws the player incredibly far when at max Speed, and can Smash any animal or object once every 5 seconds.

The Moose is slightly faster than an Ostrich however, and doesn't throw the player free, meaning it takes more skill to ride it without crashing when its' 'shield' is down. It is definitely worth the time learning how to use this animal however, as it can be used for Crate/Egg/Vase/Acorn Smashing, Animal/Object Smashing Missions, fast run missions, and to explore new areas in relative safety. Learn how to use it! J

The Llama [for jumping around the Mountains] and Moose [for all the things] are worth upgrading to level 7-8. I would leave the rest of the animals at level 4-6.

Outback [Zone 4]Edit

Welcome to Obstacle Hell, where everything is on fire! Crates are now worth 160-200, 500-600 on an Ostrich or Moose, and up to 700-800 with certain Baby Animals. The Outback Zone sports the most Crate spawns out of any of the Sky Zoo Zones … probably because it also sports the most spawned objects of any zone [many of which hurt]. This makes the Outback Zone an ideal location for Crate runs, if only an animal could survive long enough to collect a decent amount of Crates. Enter, the Moose Outback Crate Run. This is, in my opinion, the best method of making money in the game, and is even more profitable once the Player reaches the Tundra. More on this will be covered later in the guide. For the moment, the player should still focus on doing Missions in addition to Smashing Crates, and start the majority of their runs on a Moose.

Jungle upgrades should now be quite cheap, so I would consider upgrading all Jungle Habitats to level 8. Outback 3 unlocks the Garden Zone, which is the final Space Zoo zone currently available. As with the Jurassic and Olympus zones, I would refrain from investing energy [pun intended] into this zone just yet. Capture the 3 basic animals with energy from Zoo Visits, and save your money for habitat upgrades.

IMO, the Outback There are decent baby animals within the Outback [Dame Emu for Missions/Crate Money, Lady Baa Baa for 20% Extra Mating Animals], though they tend to be rare. I would stick with your best Crate Smashing animal, which will most likely be a baby from a previous habitat, like the Robin Should or One-Eyed Wolfbeard.

The Sheep is useful to upgrade to level 6 ASAP for runs beyond 2,000m. I’d leave the other animals at level 4-6 for the time being.

Tundra [Zone 5]Edit

The final Sky Zoo zone, where everything is slippery! Crates are now worth their maximum at 400-500 without any Animal or Baby Animal upgrades. Depending on the type of animal and Baby Animal used, they can be worth up to 3,000 per crate! However, the Tundra Zone itself does not contain many Crates; certainly not as many as the Outback. Decent crate runs on the Tundra require long periods of time spent past 2,000m, which is no easy feat.

Moose unfortunately do not fare well for long-distance Crate runs on the Tundra, as they tend to skid out on the ice and crash. Owls, however, fare quite well beyond 2,000m, as there is plenty of open space from them to fly around in. Owls are found on Tundra 3, and level 5 Owls receive a 4x bonus for Smashing Crates.

Add in the Warrus Baby [Tier 4 Walrus, so a little tricky to find] for a 15% Mission and 50% Crate bonus, and Owl Tundra Crate runs can become quite profitable [as already mentioned by CollectorManiac]. Level 3 Missions on the Tundra are worth 10,000 , or 11,500 with the Warrus … which is still only 4 Crates on an Owl.

Once reaching the last Tundra habitat, it should be fairly easy to make money from Crate running alone. It is still a good idea to continue with missions also, as these unlock Boss Animals every so often. For pure money making however, Crate running wins out over missions. This money can be used to go back and upgrade all Habitats to Level 9, and start filling up the Zoo with Babies!

Profitable Baby AnimalsEdit

The most profitable Baby Animal in the game by a mile is the Warrus [Tier 4 Walrus], which provides a 15% Mission and 50% Crate bonus. The Wealthy Warrus baby [i.e. the Endangered Walrus] provides a 30% Mission and 30% Crate Bonus, but given that Crates are easier and more consistent for generating large sums of money than missions, this baby is less useful than the Warrus on the whole. In addition to being a lot harder to find.

There are also several Baby Animals that provide Passive Bonuses to Crate money. Whilst small, these all add up, so it is worth seeking them out. They are:

- - Earl of Phant [Tier 3 Elephant], 2%.

- - White Tiger [Tier 4 Tiger], 2%.

- - Bearthday Cake [Tier 4 Bear], 4%.

- - Bunyip [Secret Dropbear], 3%.

- - Sinbad Camel [Tier 3 Camel], 3%.

- - Seal of Fortune [Endagered Seal], 5%.

- - Tyrantosaurus [Tier 5 Tyrannosaurus], 3%.

- - Trojan Horse 2.0 [Tier 5 Pegasus], 3%.

These passive bonuses stack with each other, totalling to a 25% Crate Bonus once all collected, and a 75% Crate Money Bonus when using the Warrus. This equates to ~2,600 per crate on a Moose, or ~3,500 on an Owl!!

Crate Run #1: Owl, Warrus, TundraEdit

Owls fare well later into the Tundra, where that are not too many tall objects to run into compared with the other 4 Sky Zoo zones. A fully ‘upgraded’ Crate hunting Owl can easily collect 30,000+ on a decent long run from 9-10 crates, and is the animal to use for Record-Breaking runs [see CollectorManiac's 70,000+ run above!].

However: One disadvantage to this type of crate run is that it is INCONSISTENT. Whilst it is theoretically possible to reach very high single totals for lucky runs, Crates generally do not spawn very often in the Tundra, and Owls by their swooping nature have a reduced chance to smash crates [as they often just end up missing them]. It is not uncommon for the player to reach 5,000m on an Owl and have only hit a couple of Crates.

For attaining record totals, this is definitely the go-to Crate run. However, I personally do not find the Owl/Tundra Crate run consistent over time, for long duration money-making [i.e. say an hour of purely doing crate runs], unlike …

Crate Run #2: Moose, Warrus, OutbackEdit

Whilst Moose receive less money per Crate than Owls do, there are on average a LOT more crates that can be found in the Outback [which is a terrible zone for an Owl, as they can't put themselves out once they're on fire], particularly before 2,000m. This means that short, rewarding crates runs of ~20k average [40k with an Ad] are possible for an experienced Moose player, and upwards of 30k on a decent run [or 60k with an Ad], which themselves take less than a couple of minutes each to complete [unlike long Owl Crate runs, which take longer].

Over time, I have found that the combination of the Moose/Outback run being quicker to complete than an Owl/Tundra run, in addition to being more consistent regarding Crate spawns, outweighs the 4x vs 3x Crate money bonus from Owls vs Moose.

So, my advice is: Jump on a Moose, and don’t get burnt!

Rodeo Stampede Moose Outback Crate Run

Rodeo Stampede Moose Outback Crate Run

There are some things to remember when undertaking this run:

- - Turn your Sensitivity up to Maximum: It pays to be able to turn quickly.

- - Look slightly ahead of your animal, and aniticipate objects that have to be dodged.

- - Don’t worry about being on fire: You have 10 seconds to find a pool of water once you are alight, and Moose are very fast.

- - Use collisions, water pools and shrubs on fire to slow you down.

- - This run is NOT ideal for collecting animals, as more than likely your intrepid Moose will speed past, or collide with, an exciting new animal. For Animal Collection, it is best to dismount from your Moose around 2,000m, and continue the rest of the journey on Sheep.

Aaaand that's it. Hope this helps!

Rodeoaddict (talk) 23:31, May 5, 2018 (UTC)

Baby Robin Should Edit

In Mountains, there is the Baby Robin Should, (secret animal) which gives a 30% crate bonus as well as being relatively easy to find. It also has a passive ability, nothing to do with coins, but that makes the baby robin should even more useful.

A forma de ganhar dinheiro não é iniciada a melhorar o habitat de zebra para o nivel 7 e está na savana e ficar dando bucks com uma zebra.

Matskywalker21 (talk) 20:19, October 23, 2018 (UTC) matskywalker21